yourfather Posted September 27, 2013 Share Posted September 27, 2013 Hello All. Well, i need to make a photo real image. What is the best way to make the wall tiles? I found: 1. CG Source Floor Generator and was going to try to use that for wall tiles. This is great because it greats actual geometry 2. Walls & Tiles this is a plug in that creates wall tiles through a texture. Probably not the most photo real option Im guessing that to have the most realistic result, the tile should NOT be a map. And that I should take the time to tile the walls with actual geometry. Any pro tips? Thanks. Link to comment Share on other sites More sharing options...
christofferthulin Posted September 27, 2013 Share Posted September 27, 2013 Displacement is your best friend sometimes. If you got the time, geometry is always very nice, but a well made and placed displacement map can be equally good and a great timesaver. I would recommend you to try the floor generator. It's very nice but has it's limitations. For better answers than mine, please describe what kind of wall/facade you are trying to achieve. Link to comment Share on other sites More sharing options...
yourfather Posted September 27, 2013 Author Share Posted September 27, 2013 (edited) I would use Floor Generator but it seems that its best for PLANES and not walls. Walls have corners and window seals. I guess i can fake it and make a plane for each wall, including window seals but that seems like it could be problematic. I just want to apply tiles similar to this on all the walls and window seals of a kitchen. But i want it to be photo real. The edges catching the light in the scene and creating shadows, etc. Edited September 27, 2013 by yourfather Link to comment Share on other sites More sharing options...
RyderSK Posted September 27, 2013 Share Posted September 27, 2013 Walls & Tiles (it should support disp as well) and MightyTiles. Both softwares are written by former partners who split (developers of BRICKS). All 3 do the same..just for different price and with different texture library sold with. You don't want the tiles to be individual geometry pieces because no amount of polygons would simulate the micro detail that happens on edges, mortart, etc. You want displacement unless it's something very specific, but these plugins should do it suberbly enough for 99perc. of cases. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted September 27, 2013 Share Posted September 27, 2013 You might also want to try out bercontiles, but i am not sure how it works with displacement, allthough i am sure someone can chime in on that. Link to comment Share on other sites More sharing options...
RyderSK Posted September 27, 2013 Share Posted September 27, 2013 You might also want to try out bercontiles, but i am not sure how it works with displacement, allthough i am sure someone can chime in on that. It's pretty much automated by "Walls and Tiles", but here is process purely for Bercon. http://www.vizpark.com/random-walls-and-floors-with-crossmap-and-bercontile/ Link to comment Share on other sites More sharing options...
yourfather Posted September 28, 2013 Author Share Posted September 28, 2013 Thanks you guys. I really appreciate your time and opinion. I will look at your suggestions and see which works. Displacement seems like the main thing to keep in mind. Have a great weekend! P.S. I will post the results in around a week. Link to comment Share on other sites More sharing options...
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