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Using a slice modifier changes the behavior of a turbosmooth?!


notamondayfan
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Morning!

 

This had me scratching my head for a moment this morning, and was wondering if anyone can shed some light on why it might be happening.

 

Basically I have a cylinder, modified to make a curved bath leg. I then used the slice modifier to make it into a quarter (ts_01.jpg) as it's essentially a cylinder sliced twice.

However when I add a turbosmooth modifier (ts_02.jpg), I get a pinching around the 3rd loop from the bottom. I haven't adjusted any weights, or anything else.

 

If I turn off the slices, it smooths correctly as I would expect (ts_03.jpg).

 

If I then apply an edit poly, and delete the faces in the same way as the slice modifier was doing (ts_04.jpg) and then turbosmooth, the smooth is correct.

 

I have checked that the slice isn't adding any extra loops or vertices, or even welding / not welding properly, but it all looks correct. Even if I collapse the stack after using slices it still pinches.

 

Anyway, it's not a major problem now, as I can work around doing it manually, but if you're like me and like to use the stacks to keep the models as adjustable as possible, then it might be annoying on more complex models.

 

If anyone knows if I'm doing something wrong, please let me know!!

 

Thanks,

Dean

 

ts_04.JPG

ts_02.JPG

ts_03.JPG

ts_01.JPG

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