Chris MacDonald Posted October 10, 2013 Share Posted October 10, 2013 Hey guys & girls, Just wondering if anybody knows of a way to automate the loading of bitmaps? Basically I have a product that stays fixed, but the materials on it change in each image - but there are a lot to render, so I was just wondering if there was a script that would run the render, then upon render completion swap the bitmap to the next in the series and render the next image... Any ideas/help would be cool. Otherwise I'm looking at just arraying hundreds of the same product and batch rendering from each camera, and setting the materials up manually. Link to comment Share on other sites More sharing options...
Tommy L Posted October 10, 2013 Share Posted October 10, 2013 a cheap fix would be to load the maps as an image sequence and then render it as an animation. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted October 10, 2013 Author Share Posted October 10, 2013 (edited) That's a pretty damn good idea! Max doesn't do any weird interpolating when loading images as a sequence does it? Also, all of the textures have different names; I assume I'm going to have to add a numerical prefix to them all to be able to load them as a sequence? Edited October 10, 2013 by Macker Link to comment Share on other sites More sharing options...
cg_Butler Posted October 11, 2013 Share Posted October 11, 2013 An image sequence should be fine. Just download a file renamer, make a copy of all the bitmaps in to a new folder and rename them so they have the same name followed by at least four numericals. ie, file0000.jpg That's probably the easiest and best way to do it if you have lots of different bitmaps. Link to comment Share on other sites More sharing options...
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