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Tree types


dande
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I currently using some Xfrog trees mainly because they have a lot of different types of trees. But I don't like that they uses opacity maps for the leaves.

 

Anybody know of any other tree vendor that has a large selection of trees and doesn't use opacity maps. I'm trying avoid having to go and make my own.

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Mentor plants itrees do not use maps on the leaves and render really quickly. Also Onyx has the option to create with or without maps. I use these for mid and background trees and save the opacity mapped ones for up close where it counts.

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You could exclude the trees from generating GI that will help a little.

 

This is good option in aerials. What I did in regular shots when it could become bit too evident, I limited the GI via low multiplies (like 0.2 for example) per object group via Vray properties. This is because neither GI nor any noise is too evident in trees compared to rest of scene (the architecture).

 

10 minutes is crazy nice time. I would just be happy at this point.

 

Opacity maps are must, and so are geometry modeled leaves, but not through outline, but the bending of shape to pick-up reflections. Flat leaves, are just horrible. 4-9 polies per leave is more than enough, and coupled with additional normal map in bump slot will give reflections the look it should have instead of the flat, unnatural look it has in most visualizations.

 

But yeah...10 minutes, I don't think it's worth to go lower. You might ought to try brute force with limited bounces if you have just nature, but this would give you noisy architecture in any interior would be visible. IR isn't such vegetation friendly solution. Also clamp and sub-pixel on, this will give no post flexibility and crush highlights in leaves, but in nature scenes, the difference in render times can be like up to 4-6 times in extreme case.

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