Jump to content

Importing from Revit


philvanderloo
 Share

Recommended Posts

I wish I could get the hang of this importing from Revit procedure. max 2014 allows me to import via link/Revit and I am choosing to import by material.

So when I get the file into max begin to set up an interior kitchen rendering, I select a door or sink, or whatever, and objects are selected by phase instead of material. In other words, all objects on "phase existing" are selected. What happened to "by materials"?

I just wish there was a good tutorial available for importing from Revit and being able to select objects individually.

Link to comment
Share on other sites

I would not recommend use the "by Material" option, because it explode the geometry, What work for me is "By Family" this also help you to lower the amount of objects in the scene, since Max keep the instancing information from REVIT (Finally something works hum?)

Linking by Family also retain the materials instancing, unless you change or overwrite the materials names within REVIT, lets say you have a Brick wall and you change the name to red Brick wall, then you'll have 2 brick materials instead of one.

Now this method it is not free of problem of course but seems to work fine in large projects.

 

The exchange between REVIT and 3dsMax still a hit a miss it is not as fluent as Autodesk show but hopefully it gets better.

Link to comment
Share on other sites

I never would've known that a "phase" is also considered a material??? So when I try to select the panel on one door to apply a material, I get 3/4" of the model and I STILL don't know how to break it up short of using an edit poly modifier which I'm sure isn't the best procedure.

And bringing it in with "combine by Family" is even worse. Not sure why, but when I try to select one object after doing this I get the entire model. Even though obviously everything is from a different Family. I'm sure this also has to do with phasing. I would give my kingdom for a good tutorial, that really works, on importing a revit file into max and applying materials to INDIVIDUAL objects.

By the way I don't really have a kingdom,......

Link to comment
Share on other sites

A material is only applied to a phase if your Phase Filter is set to override New, Existing or Demolished building elements.

 

In Revit, check to see what your Phase Filter is set to, under the View Properties for the 3D view you're linking to 3ds Max. Then check to see what the settings are for that Phase Filter. I just started a default project, went to a 3D view and the Filter setting is Show Previous + New. The settings for Existing are set to Overriden...change that to By Category.

Phases2.JPG

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...