farzad_moshiri Posted October 30, 2013 Share Posted October 30, 2013 Hi guys Has anyone used Arion rendering engine for professional production? Is it ready yet to be used as the only production renderer to meet tight deadlines? (Assuming that a good hardware is provided) As V-Ray is being used as the number one rendering engine in the industry, is Arion capable to substitute that? Thanks in advance Link to comment Share on other sites More sharing options...
Krisztian Gulyas Posted November 1, 2013 Share Posted November 1, 2013 Maybe you can find a "cheap" copy of it to take a look at it, try it, and buy it if you like it. OR buy the learning edition for 95€. Link to comment Share on other sites More sharing options...
farzad_moshiri Posted November 1, 2013 Author Share Posted November 1, 2013 Yes Krisztian, I've tried it before and I'm really fascinated by the high quality. But that's one side of the coin; the other side refers to the real-world production pipeline. I'm eagerly searching for someone using the rendering engine in an every day manner, to hear about some possible disadvantages or special requirements which I have no idea about right now. Link to comment Share on other sites More sharing options...
Krisztian Gulyas Posted November 1, 2013 Share Posted November 1, 2013 If you are working in a team, than I think vray is better, just because you use what most people use and there's no render engine related problems, but if you're working alone, it's up to you how you do your job and what softwares you use, so if you like it, buy it. If you find something that Arion can't handle or you don't know how to do it, there's vray for that (i assume you use that now). Use both engines and slowly you can switch to Arion if you like that better. For simpler scenes use Arion to learn it's advantages and disadvantages. The special requirement may be the fact that the whole scene needs to fit on your gpu to be able to render with that too. You probably need a good graphics card for that, or at least a gpu with lots of ram (i think 2gb would be enough for most of the scenes though that's just a guess, I never used the gpu for rendering). Link to comment Share on other sites More sharing options...
farzad_moshiri Posted November 1, 2013 Author Share Posted November 1, 2013 Thanks a lot Krisztian for your informative comments. Link to comment Share on other sites More sharing options...
RyderSK Posted November 2, 2013 Share Posted November 2, 2013 It has the same limitations as every other GPU renderer out there. That means, unusuble for any serious architectural work. There is just no way anything can fit even into 6gb Vram of GTX Titan. Single car and one basic room,maybe, but that hardly substitutes for everyday work I think ? I was fascinated with Octane renderer when it first came out, but it took me as little as one week to realize that I simply can't use it because of the Vram limitations. So many years later, everyone is still confused about it. GPU rendering is still useless for us. It's amazing for showcasing fast car renders on youtube, so the developers can boast about how fast it is...and rotate around viewport. Just "wow"-worthy. To this moment, I know of ONE studio who managed to use it in everyday production, and while suberb quality of work, it is unsurprising they only do simple kitchen renders 95perc. of time, something that can fit into 6gb of their 6xTeslas,which brings me to other point,that most GPU renderers use path tracing algorightms, so they actually aren't fast at all in architectural scenes, actually, quite oppositely. But they are 100times faster for rotating cars, if that's your thing :- ) Link to comment Share on other sites More sharing options...
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