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Render JUST THE OUTLINES of the model


yourfather
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Hello all.

 

Does anyone know how to take a model and render JUST THE OUTLINES of the geometry?

 

1. Just outlines

2. I need everything "inside" the outlines to be invisible because their is geometry inside that needs to show.

 

Think of a "toaster", i want the outlines of the outside of the toaster but i also want to show the outlines of the objects inside the toaster. Im trying to show the "form" of the toaster with the outlines and the rest is invisible so i can see the other objects inside the toaster. I hope that isnt too confusing.

 

Thanks in advance.

Edited by yourfather
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I just need the outlines of the form. The product is way too complicated to try and fake it in photoshop. I need to show all the parts. So every part needs to have an outline but the inside (faces) needs to be invisible so you can see through it.

 

Thanks for the tip though!

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Like I said, Mental Countour shader is what you want. You have at least 4 different contour options, all with options themselves. You'll have to play with some of them a bit and you'll be able to get just the outer edges in no time.

 

You may have to break the model up into various pieces and comp those layers back in PS if some of the internal pieces are being difficult.

 

The time you are spending trying to figure out how to do this all in one pass, you could have done this 500 times over if you break it up into layers.

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Another way to get the effect of an outline is to copy your mesh, scale it up a bit (the difference between your two meshes will be the thickness of your black outline), then flip the faces of the upscaled mesh. Then you apply a black material that is not renderable from the backside, and make sure it does not cast shadows. If you do that to the internal parts they should all appear "normal", but with a black outline. For your toaster/cover you just flip the faces on your original mesh as well, and make sure the material is not visible from the back side. Note that this will only work if you have modeled the cover "flat"/no thickness and with faces facing outwards originally.

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