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Network Render to texture strips


tracyford
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Hopefully someone can help me with this issue. I am attempting to render to texture through my network and I am not having much luck. To start my file and textures are all drive mapped. When I do a standard render from a camera view over the network the strips render fine and assemble fine.

 

When I render to texture for my complete map this happens

networkrender.png

 

It renders the whole 512x512 in this situation with the strip on the bottom. it would be fine if it save that strip, however it saves the top black strip. If I render to texture with just my main computer I don't have a problem.

 

I have run all the updates for max and tried everything I can think of with not success.

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