larsmosnes Posted November 15, 2013 Share Posted November 15, 2013 Hi, I got a few questions about the workflow you guys use. Say i got a terrain model, and polylines indicating the parcels in regulated area. Do you go ahead and create grading groups in Autocad/Civil 3d? Or is it better to do this in Max? Mapping the terrain. I tried to figure out how to retain the UVW maping from the vertex paint when i update the terrain model, using Civil view to import the surface. But i end up in painting the surface all over again. Any workaround for this? Also about tutorials regarding this. Tried to serach the web, but cant fin many tutorials about this. So do you guys know about any good tutorials for enviroment/landscape viz? Any plugins/script essential for this? Downloaded Populate 3d's script for quadify the landscape mesh:) 3ds max forest pack pro Civil 3d Cheers! Link to comment Share on other sites More sharing options...
dande Posted November 15, 2013 Share Posted November 15, 2013 If you are using 3DS Max design make sure you install Civil View. Civil view is an add on the at comes with 3DS Max Design for working on civil projects. You can export from Civil 3D to a format called VSP3D. You can import to 3DS MAX through civil view. If you have a world file for your terrain mapping Civil View will place the aerial mapping correctly. The civil view data is parametricly linked to Civil 3D. See the link below http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-02C30DB8-F09D-43B8-8EF4-BA1FA4BB5368.htm,topicNumber=d30e208126 forest pack pro is great for scattering objects such as trees and grass. Rail clone is great for doing parametric railings. Link to comment Share on other sites More sharing options...
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