Jump to content

HDRI map - Lowering horizon?


benjaminbogaert
 Share

Recommended Posts

Is it because you use hemisphetical HDRi (lower black half) ?

 

If so, modify your HDRi in PS, and add landscape ;- ) But never move the horizon ! The horizon..is where it should be, because it's spherical mapping.

 

10951215794_eafb2d34aa_c.jpg

 

Edited link: Now it's clear what are these ;- ) Left: Original by peter guthrie (2003, dusk), Right: "

Mix" of PG2003 and daylight (:- )..) CG-Source for ultimate nighttime.

 

Actually HDRi are something people should experiment, not just drop in and swap. I use maybe 5-6 HDRi, but I have created almost 10 version from each !

Edited by RyderSK
Link to comment
Share on other sites

Yeah, its the one with black lol. Nah in a way its a good thing, now I can try out some new stuff in post-poy lol. these are really nice btw, where can i buy em?

 

I've edited my post, check it :- ).

 

Anyway, using hemi-spherical HDRi is pretty bad because it produces artificial lighting, unless you have fully modelled environment. Even bounced light from surface (now below horizon) contributes to scene lighting.

Link to comment
Share on other sites

Anyway, using hemi-spherical HDRi is pretty bad because it produces artificial lighting, unless you have fully modelled environment. Even bounced light from surface (now below horizon) contributes to scene lighting.

 

Does just dropping in a VrayPlane resolve this as it supposedly goes horizon to horizon? Even if you make it invisible to camera, would that still resolve the lighting?

 

Also if so is it correct to just assume that they (VrayPlane & HDRI) align, or can the black of the HDRI actually occur off the zero Z too?

Link to comment
Share on other sites

Does just dropping in a VrayPlane resolve this as it supposedly goes horizon to horizon? Even if you make it invisible to camera, would that still resolve the lighting?

 

Also if so is it correct to just assume that they (VrayPlane & HDRI) align, or can the black of the HDRI actually occur off the zero Z too?

 

Correctly created hemispherical HDRi will have the black exactly below horizon, after all it is artificialy created, it could be stitched to have anything. I am not sure where the preference for only hemispherical imagery came.

 

Yes, VrayPlane does the same, the difference will be that VrayPlane will bounce of light, so there will be GI happening before entering our scene, with hemispherical HDRi the below horizon will be sampled directly for lighting information (i.e, it will be much faster, and neither affect scene bounding box).

 

With VraySky the plane is a must.

Link to comment
Share on other sites

As Always Juraj, Thank you for the information! I'l keep this in mind when i'm buying new HDRI's but damn they be expensive!

 

C'mon, no they aren't :- ) relatively, "true" high-end spherical HDRi like MOOFE cost 150 euros just to "play" with for 3D guys, otherwise it's 800+ for single set ! Compare that with 20 euros and you'll see it's good deal :- ).

 

At one time, last year, I really started crusade to find the best ones out there, and bought half of PeterGuthrie's, all CgSource, some CG-Skies (from creators of cg-textures) and even 4 dvds of DutchSkies (excellent, used in hollywood production, but not so good for pure IBL like the rest) only to end up using VraySun/Sky anyway :- ).

 

I've revisited the whole IBL with HDRi with Corona, chose 5-6 and started modifying them heavily. I will post about this soon. So you only really need few, and than it's a good investment and not expensive :- ).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...