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Shop interior images resource?


LukaDM
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I'm doing an exterior rendering of a mixed use development here in the UK and there are a number of retailers going to be located there. I was wondering if there is somewhere I can buy images of the interior of shops which I can place behind the glass? Does this exist??

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Get out there with a camera mate, make sure your careful with copywrite logos etc tho.

 

Yeah, I've been pulled for this! (Tommy...in the St John's centre in Leeds). I was politely told to stop or get permission. Of course I told him I wasn't interested in the logos etc, they just happened to be in the background.

 

Mind you, I can't see why taking the picture is infringment of copyright.

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do photographers, documentary guys, movie guys, ect.. have to get permission for logos that happen to be in a scene or image they are shooting?

 

....i could see someone objecting to use of their image, ecpecially if they are out of th public realm.

 

....but is it really breaking copyright if a logo winds up in your scene? look at television commercials which will take a competetors product, put it in there commercial, then say it sucks, and they have a better product.

 

i know a few people on the board are wise on copyright laws and such.

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Taking photos of retail displays has less to do with copyright than it does with business.

Believe it or not, a lot of effort goes into designing the layout and display of merchandise in retail stores. Rival companies will send 'spies' over to the other's store and try to duplicate the merchandising and signage.

I was once contracted to provide interior renderings of a 'big box' retailer. Even though I had a contract directly with the corporation, they were very nervous about me photographing their signage for the rendering. I had to sign several documents before being allowed to photograph their interior displays.

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Aye, I too have had many a run-in with mall security, cause I just can't resist the wide-open storefronts... no exterior mullions or reflections to mess with... just nice clean mappable photos. So far none have made me delete the photos I manage to sneak in before I'm caught... just slip the mall security guy a business card so he can write me up and promise to leave and never return without a legit shopping agenda.

 

Shaun

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We have in the past done a lot of hotel work, and we have to sign a bunch of legal paperwork to be allowed to create the logos and signage for the different hotels chains. That is for renderings and the contract documents. We can not present the project to the hotel chain without them, and they do not provide them, but we have to jump through hoops about it all. They just want to protect what is theirs. I would to.

 

Another thing we run into, is attempting to photograph the inside of our own work. Our libraries require us to get anyone who appears in a photo to sign a release, that allows us to use a picture with them in it. That makes it very difficult. Most people don't wnat to be in the picture, and are not polite enough to move out of the way for about 1 minute. Sometimes we have to go when the buildings are closed. It makes it a pain.

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  • 2 years later...

Hi

 

Uprooting an old thread.

 

We do a lot of shopping centre designs and it's always a pain to do "something" behind the glass shopfronts that look realistic. Currently we use a very wide bitmap of stitched shopfront photo's mapped on a plane behind the glass. It works ok for medium res images but it doesn't quite work for hi res. I'm considering modelling some boxy interiors with posters, signs etc, but it might take some time to build up a library...

For signage I've done some generic text and extruded it since we can't always use real shop signage.

 

What do the rest of you do?

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While I like their cars, I cannot recommend the 'lowpoly shop interiors'. I bought it, but its almost completely maps, and not that good at that. So look carefully at the images they post before buying it.

 

 

on the flip side, i'd personally recommend them.

 

the lowpolygon3d also comes with hanging clothes and display cabinates and stuff. ok, all mapped like EB says, but as can be seen in these 2 snippets of shops from a recent job i did, they look and work very nicely indeed. (ok, there's a couple of sports posters in some shop fronts too to add variety)

 

shops.jpg

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yes, they dont need to be uber hi-res as there'll be reflective glass in front of them that'll give you scope to play with, but, your shops will need depth to them.

 

just pasting an image of a shop behind the glass like wall paper gives that exact impression sometimes. like it literally is a poster of a shop, which usually isn't perspective matched and lacking all depth.

 

as i say, i like the lowpolygon3d shops. even at close quarters they work good imo -

 

shops1.jpg

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