markzannad Posted December 2, 2013 Share Posted December 2, 2013 Hi everyone, I am new here to the forums. I have a basic knowledge of rendering, I have been using v-ray for rhino and I am getting back into v-ray for 3DS Max after a couple years. I have a model of a building with a ton of glass and for some reason all my reflections/glass materials are extremely pixelated. I have tried countless glass materials and made my own basic one, all with the same results. I am assuming it has something to do with my lighting. I am using an Irradiance Map and a light Cache. All settings are pretty typical. I read on another forum that it could have something to do with the mesh normals, and that the might need to be smoothed? I couldn't figure out how to do that in the 3DS Max Interface. I am attaching my file and my an image of what I am experiencing. If anyone has a free moment to help I would be really appreciative! Best, Mark 3DS Scene Link to comment Share on other sites More sharing options...
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