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Gamma problem


yourfather
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A little more info about my setup:

 

1. On digital tutors the instructor said to change the gamma preferences to 1.0

2. Save the renders as HDR files

 

His reason for this workflow was to take advantage of HDR dynamic range. He said never use 2.2 gamma when saving to the HDR format in 3ds max.

 

But maybe I should just save my files as tiffs with a 2.2 gama.

 

I think that would keep my textures and final render images more compatible?

 

Thanks again,

 

RS

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Guest calumreid

Ah right, yeah sorry but im not that fluent in mental ray...first thing that comes to mind though is your exposure controls in environment and effects (press the 8 key)...seeing as you are going for linear workflow then i would assume that Linear exposure control (find it in the drop down menu) is what you need...maybe? haha im really not sure, just guessing! And yeah we work in 2.2 and save out to .tiffs

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Guest calumreid

Or actually its probably "mr Photographic exposure control" you should select...have a play around and with them all and see what you get

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Wow, ok so

 

1. Any bitmap even my bump and reflection map bit maps?

2. Any diffuse color, even procedural colors (even when I'm not using a bitmap for diffuse)

3. I should do this even though the bit maps look fine in the material editor?

4. What gamma should I set the gamma gainer to?

 

I think if I do this the bit maps will appear "darker" in darker in the editor correct?

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Thanks Matt.

 

Can you please enlighten me on a current issue?

 

1. I am saving some Render Elements "mr A&D Diffuse Direct Illumination", mr A&D Diffuse Inderect Illumination" (and a few others)

2. When they save to disk and i open them, I just get extreme blacks and whites.

 

Here are screenshots

 

mr A&D Output Diffuse Direct Illumination

11209094785

 

 

mr A&D Output Diffuse Inderect Illumination

11209102134

 

 

mr A&D Output Reflections

11209089715

 

 

Rendering

11209095105

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Thank you Matt.

 

You helped me out. I woke up to find my overnight render turned out not as expected. So before leaving to work i had to figure things out. And with your help, i was able to do so. I don't have a complete understanding of what went wrong but you got me out of a JAM. I thank you for that.

 

My next step in 3Ds Max is to learn:

1. Why and when to change the gamma

2. Why and when to use HDR images during saving rendered files

3. Why and when to use render elements.

 

Thank you again. Have a great day.

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If anyone ever gets MR elements to behave i would like to know how you did it. If interested, you can read about my struggle with them (with no solution) here:

http://forum.nvidia-arc.com/showthread.php?12246-What-is-the-proper-workflow-for-A-amp-D-render-elements

 

do you have filtering turned on in your elements? I think that might have something to do with your edges issue.

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