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HDRI lighting and LWF


koolarsenal
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Hi, everyone, I have read many making-of tutorials in this site and other sites. Most of them use HDRI lighting with Vray Dome light and LWF ( some with Vraysun). But when I open some scenes in Evermotion ArchExterior, I see that they dont use this method. They usually use just Vraysun and some Vray rectangle lights for fill lights. Can anyone explain the differences and what method should I use? Thank you very much.

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Generally speaking it's a dealers choice. HDRI has become popular because its adds a layer of complexity to the light, shadow, and reflection that a simple sun/sky setup does not have. I don't know why Evermotion would use one over the other, but the complexity of an HDRI adds such a depth of realism throughout the entire image that I would focus on learning that method.

 

Perhaps sun/sky is just a universal and simple setup that everyone can grasp without any trouble.

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Thanks Beaulieu for your reply. For me, both methods produce really good results and I cant figure out which one is better. But I think the reason that Evermotion team uses Vraysun instead of HDRI is that the price. If they used HDRI, the HDRI would be included with other maps. Therefore, the price would be a little higher. Am I right?

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Here is more than I could ever write: https://www.google.com/#q=hdri+lighting+setting

 

This.

 

It's getting bit ridiculous though, everything has already been written, the amount of resources is uncountable. Asking some clarifying question, or discussing various options is fine but...these questions ? "Please everyone do everything for me, I am just too lazy to do my own homework".

I understand there is a language and cultural barrier, but that should not excuse this behaviour.

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