sashakataana Posted December 9, 2013 Share Posted December 9, 2013 Hello, I would like share with you some studies I made in order to improve my understanding of shaders, especially how the shape and brightness of a specular highlight defines a particular material. I downloaded the mat scene from bertrand-benoit.com and attempted to recreate real world materials to the best of my knowledge. I'm interested in any feedback or crits in order to determine whether I'm headed in the right direction. I'm currently trying dust and smudges, Ill upload those results soon. Again thanks for viewing and I eagerly await your response Link to comment Share on other sites More sharing options...
sashakataana Posted December 10, 2013 Author Share Posted December 10, 2013 anyone? Link to comment Share on other sites More sharing options...
John Dollus Posted December 10, 2013 Share Posted December 10, 2013 They look fine. Your blue plastic is a bit too reflective i feel but, overall, nice job duplicating worn surfaces. In my experience, however, clients never want to see their products/buildings in a 'used' state. They much prefer the shiny brand new off-the-showroom-floor look. Architects and designers don't want 'real'. they want what exists in their head - perfection. Link to comment Share on other sites More sharing options...
Rich O Posted December 21, 2013 Share Posted December 21, 2013 With the iPhone plastic, maybe add a texture to the glossiness slot to simulate the variation where some parts are more heavily 'worn' than others. Link to comment Share on other sites More sharing options...
Nic H Posted December 22, 2013 Share Posted December 22, 2013 you should check out grant warwicks thread on teh chaosgroup forum its all about these very materials and well worth a close look Link to comment Share on other sites More sharing options...
hoseinasadi Posted December 22, 2013 Share Posted December 22, 2013 could you maybe share with us the settings you've used to create these materials ? would greatly appreciate that Link to comment Share on other sites More sharing options...
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