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Render Bucket Problem...seems to be isolated to reflection on multi texure map


danb4026
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Hi Daniel,

 

I've had similar problems that seem to be exclusive to multi-texture maps issues with DR. I tried to get answers on this forum before.... here

 

http://forums.cgarchitect.com/73317-dr-displacement.html

 

and here

 

http://forums.cgarchitect.com/72542-dr-displacement-dilemma.html

 

I even emailed Thomas at cg-source as I wondered if there were known issues with DR: No reply.

 

I have no answers unfortunately. I really like the multi-texture map / floor-generator and really like DR, I just can't seem to use both at once.

 

It may not be exactly the same problem as you're noticing, but I wonder if they are related still.

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I say mine might be a similar issue because the displacement affects the light movement off the carpet and, like yours, the problem is subtle; like a small difference in a light calculation between host and nodes.

 

I should try some more reasoned testing, like rendering out the individual passes to see exactly where the issue occurs, but I suspect that this won't lead me to a cure of the problem, because if it's bust - it's bust.

 

Have you tried rendering out the individual passes?

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