martinengdahl Posted December 12, 2013 Share Posted December 12, 2013 (edited) Hi! I am an architecture student, an have bee working on a decent sized library the last semester. It is about 75x50x16 meters, and is modeled in 1:1 in Rhino. How would I go about to texure and render this? Would scaling the model down to, let's say, 1:100 change anything when it comes to outcome? Would it be easier to texture (tiling etc.)? Render times? I don't know the mechanics of rendering and physical size, so any input would be greatly appreciated. I use free textures (dont have the time or skill to make my own), and free HDRI (or MDR after having read today's newsletter ). Sample sketch render without textures Cheers /Martin Edited December 12, 2013 by martinengdahl Added image Link to comment Share on other sites More sharing options...
Devin Johnston Posted December 12, 2013 Share Posted December 12, 2013 You want to keep everything 1:1 because there's absolutely no advantage in scaling your model down in a 3d environment. Link to comment Share on other sites More sharing options...
martinengdahl Posted December 12, 2013 Author Share Posted December 12, 2013 OK, perfect! Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted December 12, 2013 Share Posted December 12, 2013 When you mention handling the file, do you talk about handling it in rhino or exported to some other software? When using rhino, i would suggest to purge your file from time to time. Link to comment Share on other sites More sharing options...
martinengdahl Posted December 13, 2013 Author Share Posted December 13, 2013 I was going to ask how to go about texturing large objects, but I realized I can read up on that myself. It was just good to know that the renderer treats the model the same no matter the size of it. Link to comment Share on other sites More sharing options...
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