Jump to content

from Nurbs to Mesh


LaBelette
 Share

Recommended Posts

Hi,

 

the file is:

http://dropcanvas.com/075hl

 

got a nurbs PolySurface imported and need to work on it in max.

I need to edit the geometry by inserting openings at few places, extruding, etc..and then map it and render it.

 

I think it is better for me to work with a mesh as there are many mesh tools in max and I start to get to know them (partly :-).

 

I already tried many things and encountered many problems..

I would like to ask you how you would go along with that kind of file?

for ex. I have to create a hole in it by projecting that circle and have to keep the nice smooth surface.

 

any idea? :)

 

thanks

Edited by LaBelette
Link to comment
Share on other sites

After few days of research, I made out a methodic but still not happy about it:

1) I convert it to a mesh, then weld the vertices + redo the SGs

2) still some bumps are left and right, so I relax or flatten the mesh and finally close the few holes which appeared by welding their vertices again.

But still some bumps I cant flatten because they create these famous black spots on the mesh, I tried to turn the diagonal, to redo the SGs, etc.. but nothing worked so I finally let these few bumps in peace,

the final result is not so bad but not so good also..

 

 

How would you guys do it?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...