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Putting sky behind and jagged areas.


berez
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Hi guys

 

Recently I was trying to add a nice sky to my render that I saved as .png with alpha channel. Unfortunately there was was something that destroyed the whole effects - over burn and jagged edges of my render. How to avoid them and where they come from???

cam 4 - 250.jpg

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thanks.

I see that mostly this bug was caused by image filter (Catmull-Rom)

Anyway in some parts of my render always will get a value over 1 !

It doesn't look good anyway when I try to put a sky behind a render and the target-sky has a different color from white....

 

To fight this problems I've tried out 32-bit .vrimg and it can amazingly get back information from over-burn areas.

BUT ! this format doesn't remember alpha channel (like .png does)

Is there is anyway to force it to generate automatically a render without background?

or maybe some efficient way of applying alpha channel as render pass?

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