berez Posted December 14, 2013 Share Posted December 14, 2013 Hi guys Recently I was trying to add a nice sky to my render that I saved as .png with alpha channel. Unfortunately there was was something that destroyed the whole effects - over burn and jagged edges of my render. How to avoid them and where they come from??? Link to comment Share on other sites More sharing options...
Ismael Posted December 14, 2013 Share Posted December 14, 2013 http://forums.cgarchitect.com/70822-im-having-problem-my-vray-sky-glass-material.html Link to comment Share on other sites More sharing options...
berez Posted December 15, 2013 Author Share Posted December 15, 2013 thanks. I see that mostly this bug was caused by image filter (Catmull-Rom) Anyway in some parts of my render always will get a value over 1 ! It doesn't look good anyway when I try to put a sky behind a render and the target-sky has a different color from white.... To fight this problems I've tried out 32-bit .vrimg and it can amazingly get back information from over-burn areas. BUT ! this format doesn't remember alpha channel (like .png does) Is there is anyway to force it to generate automatically a render without background? or maybe some efficient way of applying alpha channel as render pass? Link to comment Share on other sites More sharing options...
RyderSK Posted December 15, 2013 Share Posted December 15, 2013 Yes, try rendering without background visible (against black color). Should help out quite some. Link to comment Share on other sites More sharing options...
berez Posted December 16, 2013 Author Share Posted December 16, 2013 what do you mean by background? enviroment slot? Link to comment Share on other sites More sharing options...
berez Posted December 16, 2013 Author Share Posted December 16, 2013 wow it works, thanks man ! Link to comment Share on other sites More sharing options...
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