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Hi, I'm new here (moving my topic from GD) :)


jordanp
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I originally posted this in GD, but this seems to be the right place. So I deleted it and moved it here. :)

 

I personally don't have much experience in physical architecture beyond an internship in high school. I enjoyed it, and I enjoy the idea of creating objects that both guide our lives and stand for hundreds of years, so architecture has always been a subject that I've been interested in but haven't had a reason to really learn about it.

 

Most of my 3D experience has been in video games and products - so my knowledge of the field is pretty limited! I'm here to learn from you guys so that I can make our rendering software (Lagoa) a better product. So part of what I want to do is to learn about what you guys do, how you do it, and why you do it, then pass that knowledge on to the rest of my team.

 

The other part of what I want to do is to talk to those of you who wish to try our program and get your feedback, so that it can be relayed to people in the development team and changes can be implemented. Good, bad, ugly, doesn't matter - I really do want to hear it.

 

I'm open to talking about anything! So throw it at me.

 

I'd love to talk about architecture and learn what it takes to create a successful building project!

 

If you'd like some background on me, you can follow these links;

 

My DeviantArt: invertedvantage.deviantart.com/

Coroflot; http://www.coroflot.com/pelovitz

LinkedIn; http://www.linkedin.com/in/pelovitz

I was a part of this space design project in college;

http://www.rit.edu/news/story.php?id=49649

 

~Jordan

 

P.S. Also, how do I get href tags to work in this bbcode?

Edited by jordanp
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  • 9 years later...
  • 1 year later...

Hi there, welcome to the forums!

It’s great to see someone with a background in video games and product design stepping into the world of architecture and rendering. The skills you’ve honed in those areas will definitely provide a unique perspective here.

Your approach to learning about architecture by engaging with professionals in the field is fantastic it’s always refreshing to see someone so eager to understand the “why” and “how” behind what we do. As you explore, I think you'll find plenty of parallels between game design and architectural visualization, especially when it comes to storytelling, composition, and user experience.

Regarding Lagoa, I'd be happy to hear more about its features and how it compares to other rendering tools we might be using. Feedback from the community is invaluable for refining tools like this, so it’s great to know you're open to input kudos for that!

Looking forward to your insights and seeing how your journey evolves. Let’s chat architecture and rendering anytime!

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