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Apply shape on object


komyali
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Screen shots will certainly help, but a few ideas would be to:

 

Copy your object in place, add a push modifier with a very slight amount and then map it using your tessellated spline pattern as a opacity map. This won't give you any thickness, but you may be able to get creative with a displacement modifier as well.

 

or

 

If you start over with your model. Use a box as your base. Copy this as a reference. Use the reference to model using modifiers (FFD, Twist, Skew, etc...) and be careful not to add or remove verts. You can use a spherify modifier if you need a sphere and just set the box's subdivision to what you will ultimately need. With this you then copy the final model in place and collapse the copy to Edit Mesh or Edit Poly. Now you can modify the original box to be your tessellated shape and the referenced copy should update. This is much harder and much more sensitive, but it should work. You should be able to add a shell at the end for any thickness you might need.

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man, I cant belive max doesnt have that option, I need to wrap my object with some splines or other objects... cant belive its so complicated...

 

here is what I want green plane with caracteristic topography want to apply on that curved cilinder ? on this example topography is from max, I have my own created but I have no idea how to apply? I know how to do that with materials and displacement, but I hate displacement and all my work is without displacement. Looks like I need to start using it...

 

P.S. vray multiscatter? Maybe cloth modifyer, that would be interesting :)

ex.jpg

Edited by komyali
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