komyali Posted December 20, 2013 Share Posted December 20, 2013 I have object that is organic shape, and I want to apply on its surface tesselate object so when it repeats it fits perfectly on organic shape, is that possible to do with max? withouth populate panels... Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted December 20, 2013 Share Posted December 20, 2013 Some screen shot or handy sckethces would be fine! Pozdrav! Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 20, 2013 Share Posted December 20, 2013 Screen shots will certainly help, but a few ideas would be to: Copy your object in place, add a push modifier with a very slight amount and then map it using your tessellated spline pattern as a opacity map. This won't give you any thickness, but you may be able to get creative with a displacement modifier as well. or If you start over with your model. Use a box as your base. Copy this as a reference. Use the reference to model using modifiers (FFD, Twist, Skew, etc...) and be careful not to add or remove verts. You can use a spherify modifier if you need a sphere and just set the box's subdivision to what you will ultimately need. With this you then copy the final model in place and collapse the copy to Edit Mesh or Edit Poly. Now you can modify the original box to be your tessellated shape and the referenced copy should update. This is much harder and much more sensitive, but it should work. You should be able to add a shell at the end for any thickness you might need. Link to comment Share on other sites More sharing options...
komyali Posted December 20, 2013 Author Share Posted December 20, 2013 (edited) man, I cant belive max doesnt have that option, I need to wrap my object with some splines or other objects... cant belive its so complicated... here is what I want green plane with caracteristic topography want to apply on that curved cilinder ? on this example topography is from max, I have my own created but I have no idea how to apply? I know how to do that with materials and displacement, but I hate displacement and all my work is without displacement. Looks like I need to start using it... P.S. vray multiscatter? Maybe cloth modifyer, that would be interesting Edited December 20, 2013 by komyali Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 20, 2013 Share Posted December 20, 2013 If that cylinder is that shape you want, then just make a plane with the topography you want. A a bend modifier and roll it up into a tube. Then add a Squeeze Modifier. Then cap the ends with a cap holes. Link to comment Share on other sites More sharing options...
komyali Posted December 20, 2013 Author Share Posted December 20, 2013 heheheh nop its not it is organic shape, this is just example it is like this but I dont have this plugin Link to comment Share on other sites More sharing options...
beestee Posted December 20, 2013 Share Posted December 20, 2013 There are some tools in max that will help with this... Link to comment Share on other sites More sharing options...
komyali Posted December 20, 2013 Author Share Posted December 20, 2013 nop, my topology is complicated and I lost 2 hours creating it, there is no other way than bend it 360* and modify it with modifier list Link to comment Share on other sites More sharing options...
Jose Negrete Posted December 24, 2013 Share Posted December 24, 2013 try this (its in beta) http://populate3d.com/products/panels/ Link to comment Share on other sites More sharing options...
komyali Posted December 24, 2013 Author Share Posted December 24, 2013 try this (its in beta) http://populate3d.com/products/panels/ Read my first post... anyway I finish my object without plugin Link to comment Share on other sites More sharing options...
Jose Negrete Posted December 24, 2013 Share Posted December 24, 2013 ah!...dang. cool Link to comment Share on other sites More sharing options...
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