yourfather Posted December 23, 2013 Share Posted December 23, 2013 Does anyone know how to model wood as seen here? Im going to make a natural edge table but dont really know where to start. Sample Picture Link to comment Share on other sites More sharing options...
Ismael Posted December 23, 2013 Share Posted December 23, 2013 Maybe look at finished tables as such. It will probably take modeling, texturing and displacement. Here is an unfinished piece... http://wunderwoods.files.wordpress.com/2013/06/martins-top-pick.jpg Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 23, 2013 Share Posted December 23, 2013 I'd do that using subdivision modelling. Turbosmooth is your friend. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 23, 2013 Share Posted December 23, 2013 This took about 3 minutes: Obviously it's only basic, and getting the noise/displacement to look right would take a bit more work, but subdivision is almost certainly the way forwards because it affords you the ability to add more detail where it is required. Link to comment Share on other sites More sharing options...
yourfather Posted December 23, 2013 Author Share Posted December 23, 2013 Thank you both. Chris, that's great. You used, noise, a displacement map (only for the edge?) and turbo smooth? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 23, 2013 Share Posted December 23, 2013 Yes, though the noise was last on the modifier stack. I just started out with a box, and using an edit poly & the swift loop function added geometry where I needed it, then turbosmoothed it, and added noise to the end result but only to the x & y axes. I didn't use displacement on this example, though there is no reason you couldn't. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now