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Render Settings Assistance


ivanjay
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How is that worse?

 

It's worse because FG needs to be set to much higher values to work with HDRI, and even then for interior it's very questionable what will you get. Native IBL works much better and faster for HDR ligting. It just doesn't work great for interiors.

 

I think I will put in the mr sun as suggested and forego the HDRI and keep IBL off assuming all agree that is the better route

 

Don't forget sky portals. Don't forget "Use photon target" for the sun. Read this:

http://jeffpatton.net/2011/11/mental-ray-physical-sky-tips-for-architectural-interiors/

 

 

I want to put a gray material across everything and take a look but if I put in the override slot wont that remove my windows as well and thus eliminate a lot of the light coming in?

 

Take care of scene management, name your objects, use layers. Then it's easy to hide what need to be hidden even in much more complex scenes.

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So I ran into major issues with the sun as soon as I added it.... Not emitting photons stored after 10,000 etc.... I decided time to queue up the rendering let it go and continue to tweak and resolve this on a non-deadline so I can get it right, but get this one out the door.

 

Another rendering I had queued is going to finish this morning so the Corporate Box will be up next

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Okay... And you suspect I'll see a pretty good improvement on my render time? I hope so! It should start the FG and Photon Map creation within an hour or so.

 

Do you generally bake photon map and final gather map when splitting a still across tiles? That is what I have been doing...

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