muhamedthufail Posted December 26, 2013 Share Posted December 26, 2013 Hi Everyone , Am working on a apartment project and it has a scene where a car moving infront of the camera. I actually Rigged it using a free script and the model is fine in viewport but when i try to render the same Some area of mesh explodes. Am on a tight deadline . Please anyone help.. Am attaching the image for reference and am using 3DsMAX2013 with Vray 2.4 The car model am using is an archmodel Link to comment Share on other sites More sharing options...
jasonstewart Posted December 28, 2013 Share Posted December 28, 2013 Looks like those vertex's are somehow weighted to move with the wheel. Strange that it doesnt show up in the viewport. I am no rigging expert but if the car is going straight it should be simple to rig with the default max rigging stuff, becomes more complicated if you want the car to steer and all that. Link to comment Share on other sites More sharing options...
Dejan Sparovec Posted January 2, 2014 Share Posted January 2, 2014 It seems like some of the materials have displacement enabled on them and it is at a too large value for your scene if you imported the car from a separate file. It's probably the headlight reflectors. Link to comment Share on other sites More sharing options...
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