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Sunlight effect enough?


heni30
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I think your light source is too big wich is fading the shadows to an extreme, I don't think that's how the sun would look like at that time of day with clear skies or might be that whatever is casting shadows on your walls is huge and too far away, looks kind of wrong to me. Also your interior should be a lot darker and warmer.

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Thanks!

 

Yeah, I was following a tutorial where a vray dome light material with a sky is used for gi and a vray sphere is used for sun shadows. Changing the diameter of the sphere controls the sharpness of the

shadows.

 

Here's the image with the base image re-rendered more sunlit with a lower sun for more interesting shadows. 2nd image is an even lower sun with warmer brick. Seems to do the trick.

Outdooreating2200zzz_zps610e6ec5.jpg

Outdooreating1-2_zps21d5f5a8.jpg

 

The interior is not important - can even be pasted on.

Edited by heni30
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  • 8 months later...

Just use a Vray sun and a Vray Sky in the Environment rollout. The shadows can be controlled by the sun size. If you want sharper, then leave the size low, but if you want it more blurry then increase this. 5 or 10 should be more than enough.

 

Exteriors are not tricky to light, they are tricky to make believable because of the insane mount of detail and general dirt and imperfection. I would keep your lighting simple and focus your efforts there.

 

The Vray Sun can be a little intense so I might suggest a lower value you like 0.8, but other than that, just focus on paint and details. As Ismeal said

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