thorsten hartmann Posted January 5, 2014 Share Posted January 5, 2014 Hi Guys, it give a other Trick to save a lot of Rendertime. Use for all "not transparency" Materials the option "opaque in mental ray connection. here a very good example from rawalanche on NVIDIA-Forum. 3dmax: http://forum.nvidia-arc.com/showthread.php?12729-save-50-Rendertime-Fix-mr-Render-Element-Bug!&p=47599#post47599 here a test from Remydrh on NVIDIA-Forum. Maya: http://forum.nvidia-arc.com/showthread.php?12729-save-50-Rendertime-Fix-mr-Render-Element-Bug!&p=47621#post47621 Very important for all Shader Utilities Pro users. - Go to the Options List and select "opaque on/off". This optimized the hole Scene with one mouse click. have fun! mfg hot chip Link to comment Share on other sites More sharing options...
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