iceboydarkb Posted January 6, 2014 Share Posted January 6, 2014 i am using the floor generator for creating the floor. i would like to render out a big floor texture with many unique looking objects. i have 100 textures. i noticed that no matter the settings the texture never looks as clean and sharp like the original texture in photoshop or windows imageviewer. what is the best settings to render clean sharp textures? i dont need shadows,gi or reflections. just textures on 3d objects. Link to comment Share on other sites More sharing options...
RyderSK Posted January 6, 2014 Share Posted January 6, 2014 (edited) Texture settings: Filtering OFF, blur 0.01. Render settings: No AA filter (not even sharpening filters, just no additional AA filter at all) On further note, it's never gonna look that sharp as it looks in 2D image viewer for various reasons of resampling in perspective. If you render out orthogonally in scanline for example you'll see you don't loose any clarity this way. But in perspective view it's mostly the filtering that's responsible for downgrade in clarity. Even without it, you loose substantial clarity in low to medium resolutions (render wise). So rendering in higher resolutions and downsampling in post (manual "super-sampling AA" method) is choice to retain higher detail. Edited January 6, 2014 by RyderSK Link to comment Share on other sites More sharing options...
benjaminbogaert Posted January 6, 2014 Share Posted January 6, 2014 (edited) Nvm wrong information. Edited January 7, 2014 by benjaminbogaert Link to comment Share on other sites More sharing options...
RyderSK Posted January 7, 2014 Share Posted January 7, 2014 pyramidal and blur 0,01, at Arroway textures they said that for large surfaces your better of using this one. Although increases rendertimes ( haven't noticed it though ). They advice Summed area and it increases memory consumption, not render times. But the difference is close to none in visual clarity from most of my tests. The filtering avoids certain artifacts and very noisy result (like moirees), it's not off-mark to keep it for most materials. Link to comment Share on other sites More sharing options...
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