ronniev Posted January 8, 2014 Share Posted January 8, 2014 Hi, i took a capture of a scene . It's my final vray render..but as y see there is a problem ...How can i fix it..or if it is possible to cover in photoshop?...thx Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted January 9, 2014 Share Posted January 9, 2014 That seems to be a mesh problem, check your smooth groups or maybe there is some overlapping vertex or something, also this could be fixed in Photoshop this mean paint reflections and light gradients and so on, maybe it can be faster fix that mesh and crop render that section only. Link to comment Share on other sites More sharing options...
ronniev Posted January 9, 2014 Author Share Posted January 9, 2014 i don't know what's the problem..mesh seems to be ok...that appears in some places of geometry only in render Link to comment Share on other sites More sharing options...
notamondayfan Posted January 9, 2014 Share Posted January 9, 2014 Could be the object doesn't have correct UV mapping, and what you are seeing is a bitmap stretched and distorted. Try an empty vray material, and re-render. Dean Link to comment Share on other sites More sharing options...
ronniev Posted January 9, 2014 Author Share Posted January 9, 2014 i used a simple vray material....however i think is smth wrong with the object..but i can't indentify Link to comment Share on other sites More sharing options...
ronniev Posted January 9, 2014 Author Share Posted January 9, 2014 but what could be wrong with this geometry for example( see in capture); i have modeled a wall panel, but this doesn't matter; unfortunately i noticed that almost all the panel in render looks like deformed material, such an effect of brushing in some places ..it's strange:( the second picture is how it looks edit poly without turbosmooth; in general edges seems to be fine... Link to comment Share on other sites More sharing options...
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