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Modeling curves into a wall


hoseinasadi
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Hi guyz, ive been struggling with modeling curves and generally round things into walls(surfaces) without using boolean and we all know they pretty much mess up the topology. anyway heres a ref image and id like to create that nice arc thingy on top of the window. any tips please ?

window.jpg

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Just draw your wall in an ortho-view (top ,front, left). Use splines and be sure to use a higher interpolation value for the splines. When that is all set, just attach your lines, extrude, and place your wall.

 

im not sure what u mean by "higher interpolation" , but here's what i got following ur instructions. tho im not really happy with the way it looks , too many individual pieces i had to attach to get this, i kinda think this is not the way pros do it.

frame.jpg

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in the spline parameters there is an interpolation rollout. you can increase that value to make an arc "smoother" (more segments).

 

it'd be great if i could just go ahead and cut this thing out of a box/surface without creating all those splines and attaching and stuff. do you know of any particular technique i could use?

frame.jpg

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use the method Corey suggested to create the wall... make it a separate object from the window. wall rectangle + window perimeter spline > shell/extrude modifier.

 

[ATTACH=CONFIG]50613[/ATTACH]

 

in this image, the arc segment's interpolation =12

 

im such a noob! how do i get the window cut thru the wall just like ur example?

frame.jpg

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the wall has to be a rectangle spline that you can attach your window perimeter spline to. once those two splines are attached together, add the extrude modifier

 

i created a rectangle as for wall , and created the window frame using arc+line and then attached them together, i then attached the window frame to wall (rectangle), applied extrude modifier and here's what i get , wonder what the problem might be ...

frame.jpg

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Dude, that's already two questions for one thread. Check the forum rules for it might be not permitted.

 

As for the original question, if you make tight solid meshes, and I mean welded vertices, no overlapping faces or edges, etc. (which you can check with the xView tool), you can make whatever booleans you want without messing up anything. Trust me, I know because I do it all the time.

Try using proBoolean, seems to work better.

 

Still, for modeling an arched opening in a wall, indeed there are many ways to do it.

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thanks alot ,as u said they hadnt been properly welded. one more question tho , how can i model complicated curves like this ? again without the use of boolean.

 

that image has a lot going on, i would try to outline profiles in those coffers in order to get a better sense of the pattern and the shapes involved.

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