michaelteutscher Posted January 14, 2014 Share Posted January 14, 2014 Hello After Hours of trying different things i m still making no real Progress on my Room without any Windows. Its a room for a Children Hospital and i have to finish it in about 2 Weeks Most of the Light in the Scene should come from the illuminated Walls and Ceiling. But i can t make it work, tried many Things but nothing really worked well. Still a lot of the Specular Layers are not correct but thats not the problem. This is my current Progress : Maybe you Guys can help me out Thanks Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted January 14, 2014 Share Posted January 14, 2014 You can use left illuminated materials, adjust the intensity to match your camera exposure or use the check box compensate camera exposure, but this will always give you a white light(in most cases this is what you want) now if your super graphic supposed to be back lit, then you can use a self illuminated material too, but add your image on the color slot and adjust the exposure on the image as need it. Other way would be use a single panel mesh and apply a VRay two side Material apply your texture to that material and put a big VRay light behind. ether way should work. Link to comment Share on other sites More sharing options...
Ismael Posted January 14, 2014 Share Posted January 14, 2014 Get some ideas: http://www.aleso3d.com/blog/realistic-artificialnight-lighting-with-vray-photometric-lights-in-3ds-max-2012/ http://www.cgcircuit.com/lessondetailcomplete.php?val=642 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now