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Problem with VrayDisplacementMod


dantrodgers
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I am using the vraydisplacementmod on a wall, it works fine in some areas but looks pretty strange in others.

 

The geometry is just a shelled plane, unwrapped and vraydisplacementmod on top. The problem only seems to happen when the brick is directly facing the camera :confused:

 

any help would be great. see images for more info :D

 

at 100%

eg1.JPG

 

settings

eg3.JPG

 

 

eg2.JPG

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I havent got the displacement map to hand atm, but its basically just a pure black and white checker(ish) pattern, masked from the original diffuse map.

 

I have checked the normals, and they were fine. I also checked AO and diffuse passes which also looked fine other than i slightly darker area on the AO where the black border is.

 

Like you say, I does look like its going inwards though. Or a really shitty optical illusion

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