chabashvili Posted January 15, 2014 Share Posted January 15, 2014 (edited) Hi Guys, I have a light falloff problem. For some reason the edges are hard and I cant get them to be naturally soft. The light is VrayLight, GI is on. Walls are textured, but the same result is on standard vray material. Nothing similar is observed when light type is mesh (plane for instance), but the render times go high. Any clue on where to tweak or what I'm doing wrong? Thank you in advance. David Edited January 15, 2014 by chabashvili Link to comment Share on other sites More sharing options...
cg_Butler Posted January 16, 2014 Share Posted January 16, 2014 You could try using one of these or setup your own to produce nice softbox lighting. http://www.workshop.mintviz.com/tutorials/v-ray-softbox-studio-lights-for-download/ Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted January 16, 2014 Share Posted January 16, 2014 Share some scene settings...printscreen, etc... OT: You flag, is not Georgian? Link to comment Share on other sites More sharing options...
chabashvili Posted January 16, 2014 Author Share Posted January 16, 2014 Andy thank you for the link. Its quite helpful. But I still want to understand where this problem is coming from. When I turn on "Store with irradiance map" the light falloff edges are soft and correct though. Also when I incert mesh into VrayLight, the results are also correct (but both methods significantly increase render times). The reason I want to understand the problem, is that the same weird hard falloff edges appear when I use IES lights too. So any help in this respect will be appreciated. Thank you in advance. Link to comment Share on other sites More sharing options...
chabashvili Posted January 16, 2014 Author Share Posted January 16, 2014 Yea, this flag is old Cant printscreen now since not on the same computer, but the settings are following: GI is on: Irradiance Map (high settings) and Light Cache on default settings. VRayLight: Its just default vraylight as plane with intensity of 1. (there are two lights on walls and one above the car). DMC subdivs are 1-12. Walls have textures applied with spec and bump maps. But they are applied through VrayMultiSubText material to have different maps on each tile of the plane (at first I thought it was the problem, but the same happens when I just apply standard VrayMtl to the whole wall). Thank you in advance. Link to comment Share on other sites More sharing options...
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