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Volume light


Devin Johnston
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If you are using vray, you can define a shape/volume to contain the fog (a helper or a mesh object), and you can specify the light sources you want to affect the fog. If you go to peter guthrie`s blog, there is a tutorial for how to set it up. I have not yet tried to use fog in an animation, so i cannot vouch for how well it works, but in stills the vray fog looks really nice.

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I would avoid gizmos (peter uses gizmos only to cutout building, as the fog isn't so intelligent as to not enter buildings :- )..) and render VrayFog using Atmospheric pass after beauty render is done (with the usual tricks of no GI and full black material override).

This way, you can contrast your fog pass in post-production to such level, that in intensively cover only light beams.

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It still might be a hassle, so rather test on still. Here's some older example from me.

You can still only include your spotlights (or the ones that have the necessary intensity/directionaly to generate a lightbeam) in VrayEnvironmentFog settings for best result (albeit, not so physically correct or natural), so it won't include the environmental diffuse light.

 

12000088355_c9c76b5a2c.jpg

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  • 2 weeks later...

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