Devin Johnston Posted January 17, 2014 Share Posted January 17, 2014 What's the best way to do volume lighting in an animation, I've tried using standard lights before but got some strange results. I've tried using environment fog but I don't think there's a way to confine the fog to just the light. Any help will be appreciated. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted January 17, 2014 Share Posted January 17, 2014 If you are using vray, you can define a shape/volume to contain the fog (a helper or a mesh object), and you can specify the light sources you want to affect the fog. If you go to peter guthrie`s blog, there is a tutorial for how to set it up. I have not yet tried to use fog in an animation, so i cannot vouch for how well it works, but in stills the vray fog looks really nice. Link to comment Share on other sites More sharing options...
Devin Johnston Posted January 17, 2014 Author Share Posted January 17, 2014 Nicolai I've looked for that tutorial and can't find it. From my experience with vray environment fog you have to use an atmospheric gizmo to constraint the fog but this doesn't really work if you want to limit the fog to only the light beam. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted January 17, 2014 Share Posted January 17, 2014 Devin, what were the strange results on the standard light methods? I would and have in the past just rendered this as a separate pass by hiding all glass objects and overriding the entire scene with a black material. You can then comp this pretty easily in post. Link to comment Share on other sites More sharing options...
Devin Johnston Posted January 17, 2014 Author Share Posted January 17, 2014 The lights would flicker and change color. Link to comment Share on other sites More sharing options...
RyderSK Posted January 17, 2014 Share Posted January 17, 2014 I would avoid gizmos (peter uses gizmos only to cutout building, as the fog isn't so intelligent as to not enter buildings :- )..) and render VrayFog using Atmospheric pass after beauty render is done (with the usual tricks of no GI and full black material override). This way, you can contrast your fog pass in post-production to such level, that in intensively cover only light beams. Link to comment Share on other sites More sharing options...
Devin Johnston Posted January 17, 2014 Author Share Posted January 17, 2014 Thanks Juraj that sounds like the best way to go. Link to comment Share on other sites More sharing options...
RyderSK Posted January 17, 2014 Share Posted January 17, 2014 It still might be a hassle, so rather test on still. Here's some older example from me. You can still only include your spotlights (or the ones that have the necessary intensity/directionaly to generate a lightbeam) in VrayEnvironmentFog settings for best result (albeit, not so physically correct or natural), so it won't include the environmental diffuse light. Link to comment Share on other sites More sharing options...
Fooch Posted January 26, 2014 Share Posted January 26, 2014 Because im a post guy, i would cheat that with say optical flares and shine. loads more control.. Link to comment Share on other sites More sharing options...
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