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frustrating problem with materials


hoseinasadi
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here's the thing :

ive got this room which's made of a box. im want to assign 6 unique materials to each wall. i choose a face, select a material , n then select assign to object. i then add a uvw modifier to take control over the texture appearance, HOWEVER, the material gets assigned to all the walls as if they're all linked. i tried multi/suboject still no hope, and the same problem occurs everytime. ive attached the max file , can you please let me know what the problem is ?

P.S : im using vray materials.

walls.zip

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hi!

I took a look at your room. When in this kind of situation, I usually use a multi/sub-object material, set polygon material id-s to correspond to the multi/sub-material. The bitmaps in the materials have different map channels (ie: from 1 to 6 for a cube) and the object has the same number of uvw modifiers applied (ie: 6 uvw map modifier for a cube with 6 different materials that need to be mapped differently). Each uvw map modifier has the matching map channel selected.

Capture mapping 01.JPG

Capture mapping 02.JPG

 

I attached two images which will illustrate better what I'm trying to say.

 

good luck!

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use the same edit poly. you assign polygon materials id-s to all polygons using just one edit poly, this is how a multi/sub-object material asigns the materials to the right polygons.

the map channel number in the material's map should corespond to a the map channel number in the uvw modifier which controls that specific map

 

box.zip

 

I attached a sample scene with a box, it should be more clear

Edited by andstef
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Ill try to help out here. Create a box. Convert to editably poly (or add an edit poly modifier). Click on faces, then click on a quad/face on your mesh to select it. Enter a number (1) in the material ID box and press enter (you might have to scroll down a bit to find it). Then click on another face/quad on your mesh, and enter a number (2) in the material id box and press enter. Continue until all your faces have unique material IDs (1 - 6). Then create a multisub material with 6 slots, and apply to your object. If you have a unique color/texture in all of your materials in the multisub material, all of the sides of your box should have unique materials/colors. If you require different mapping settings for the different textures, simply add one uvwmap modifier for each material, and set it to apply to the corresponding material ID. Good luck!

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Ill try to help out here. Create a box. Convert to editably poly (or add an edit poly modifier). Click on faces, then click on a quad/face on your mesh to select it. Enter a number (1) in the material ID box and press enter (you might have to scroll down a bit to find it). Then click on another face/quad on your mesh, and enter a number (2) in the material id box and press enter. Continue until all your faces have unique material IDs (1 - 6). Then create a multisub material with 6 slots, and apply to your object. If you have a unique color/texture in all of your materials in the multisub material, all of the sides of your box should have unique materials/colors. If you require different mapping settings for the different textures, simply add one uvwmap modifier for each material, and set it to apply to the corresponding material ID. Good luck!

 

thanks alot both of u guyz , got a full understanding over the topic now. :)

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