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How to delete only polygons and keep vertexes?


dsp_418
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This question is because of the solution you suggested :)

 

Basically I need to export point helpers position to AE for each vertex of my mesh. Linking each point to related vertex is time consuming, thus I thought that at the end what I actually need is just vertex position. In Blender it's easy, I can simply use the command "Delete Only Edges & Faces" and all the vertexes will be left. I hoped there was something similar in Max.

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Well.... you can use the lattice modifier on Joint only and then use and edit mesh to explode that into separate objects. This would give you a series of individual objects whose centers are a vertex from the originating mesh. Just make the radius super small and you won't be able to tell the difference.

 

This, though, suggests that you are eye-balling these positions in AE. As you would be doing if you could delete the face and keep the vertex because vertecies are not helpers and thus cannot be used as nulls.

 

You can use the lattice method to more easily snap a series of helpers to the joints... Align, Center/Center.

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Thank you for helping Corey,

 

nice idea about the lattice. I'm using this script and it's working really well: http://www.scriptspot.com/3ds-max/scripts/link-to-vertex

For now I ended up using polys as position reference for AE, splitting them up and then exporting their coordinates. For this first test it's working and seems to be enough, if need more I'll find other workarounds.

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Thank you for helping!

 

@ Dean: when I shift/drag all the verts result shifted from the original position. How to avoid that?

@ Jason: that sound great! Just can't figure out how you use a scatter compound on a point helper, scatter voice here is greyed out. Can use it only with a mesh. Parenting the point to the mesh doesn't work, as scatter compound will only scatter the mesh ignoring any parent/group elements.

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Damn, that is what i get for suggesting something without trying it first. You are right it wont let you scatter a point helper, possibly a maxscripted scatter could work or for sure a custom maxscript but that is way above my head.

 

Well, you've got so close though! :)

Maybe I'll find a script, thanks for the tip ;)

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