Chris Linek Posted October 21, 2004 Share Posted October 21, 2004 I've been prowling the Internet the last couple of days trying to find some tutorial about anisotropic blurred reflections on floor materials. I followed the instructions on Neil Blevins site. My floor material looks like this: Diffuse color: an image of a wood floor (from http://www.suurland.com, give-aways) Bump: an image of brushed metal, for very fine grooves in the floor to 'carry' the reflection, bump is set to 1 Reflection: a raytrace map set to 5, fall off type is set to OFF (attenuation) Now I get a nice reflection but the reflections of my windows are black en they should be glossy, blurred white-ish like in this picture: I've also used a fall of map in the reflection map, and tried every possible fall off type (towards-away, perpendicular-paralell, etc) but I just can't seem to get it right. Could someone explaine to me step by step like I'm a 5 year old how i should achieve this effect because I'm on the point of going AAARGGGH!!! I don't need any tips about tutorials on the web because I've seen them all, and they haven't helped me much. Link to comment Share on other sites More sharing options...
upshot Posted October 21, 2004 Share Posted October 21, 2004 First use a raytrace material for the floor... Use a bump map with a noise paramiter... Play with the noise param till you get the 'fuzzy' effect you desire. It works for me! Link to comment Share on other sites More sharing options...
Chris Linek Posted October 21, 2004 Author Share Posted October 21, 2004 That's the right reflection but how do I get the outside ambient light reflected in the floor? The outdoor ambient light in the picture I posted is so bright, I tried to realise this by a area light bus it doesn't work. Somehow I have to get this outdoor ambient light reflected in my floor. And I want to do it in VIZ 4 without plugins. Link to comment Share on other sites More sharing options...
upshot Posted October 21, 2004 Share Posted October 21, 2004 Maybe use a material with a self illumination value for your glass. Like so.... Link to comment Share on other sites More sharing options...
Juan Altieri Posted October 22, 2004 Share Posted October 22, 2004 try to put in your environment map on the reflection map (raytrace) a white picture (yes, a full colour white picture) and set a rgb level to high (3..) you will see in the window areas reflected (when the raytrace don't have nothing to reflect, you will see that ligthing white colour........ Link to comment Share on other sites More sharing options...
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