aristocratic3d Posted January 23, 2014 Share Posted January 23, 2014 (edited) HI CGA, I feel like i need to read some books or article to know what looks good at eyes (in general) what's not. I rendered an image but now again confused about which one to send for client. saturation and AO strength is the difference. But which one to choose. !! Need your help again. Thanks! Abdullah Edited January 23, 2014 by aristocratic3d Link to comment Share on other sites More sharing options...
aristocratic3d Posted January 23, 2014 Author Share Posted January 23, 2014 BTW, Only the dressing table and almira is modeled by me. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 23, 2014 Share Posted January 23, 2014 (edited) To be honest there is not a real discernible difference between either image. At least not one that your client will notice. In regards to the AO pass... I would delete it all together and work on improving the GI solution, quality of materials, and overall lighting in general. AO passes are largely a thing of the past that were used to give shadow depth to corners and edges. Today's modern rendering engines and material are sophisticated enough that one is not needed. If an AO pass is used it should be used very lightly with a feather touch. I think you should step back and look at the image as a whole when deciding what to change to make it better. The camera should move to the left, drop down 6" and rotate. The moving to the left and rotating will place the night stand in front of the bed and depending on how far you go may allow the vanity to be behind the bed. This will build depth in the image through layering. Dropping the camera down 6" will give the image a more intimate feel. It will connect you mentally to both the bed and vanity. I find the lighting troubling as well... right now it is coming from all directions. You should pick 1 direction that the dominate GI light is coming from, and then balance that with a warm glowing incandescent from the lap beside the bed. I would also add a warm incandescent to the vanity. Warm light makes everyone look better. Even if you are not aware of this when looking at the rendering your mind will process it and make the image more inviting. In regards to the light color and intensity... find several reference photos of what you trying to achieve, and then mimic the light qualities. The color of the lights in the reference photography, the subtle ways in which it highlights the geometry and brings out the detail in the shapes and materials. This is what you want to capture. And lastly I would work on the GI settings in the render engine. I think I am seeing a bit of blotchiness around the crown mold. Quality GI settings will help with the comments about the light and AO from above. Hope that helps. Cheers, Travis Edited January 23, 2014 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
aristocratic3d Posted January 24, 2014 Author Share Posted January 24, 2014 Thanks for your detail feedback. really beneficial. I agree with the GI. I rendered this image only in around 10 mins. GI need to be improved. I will try different camera position and light. I will if anyone else would want to put some more suggestion for me. To be honest there is not a real discernible difference between either image. At least not one that your client will notice. In regards to the AO pass... I would delete it all together and work on improving the GI solution, quality of materials, and overall lighting in general. AO passes are largely a thing of the past that were used to give shadow depth to corners and edges. Today's modern rendering engines and material are sophisticated enough that one is not needed. If an AO pass is used it should be used very lightly with a feather touch. I think you should step back and look at the image as a whole when deciding what to change to make it better. The camera should move to the left, drop down 6" and rotate. The moving to the left and rotating will place the night stand in front of the bed and depending on how far you go may allow the vanity to be behind the bed. This will build depth in the image through layering. Dropping the camera down 6" will give the image a more intimate feel. It will connect you mentally to both the bed and vanity. I find the lighting troubling as well... right now it is coming from all directions. You should pick 1 direction that the dominate GI light is coming from, and then balance that with a warm glowing incandescent from the lap beside the bed. I would also add a warm incandescent to the vanity. Warm light makes everyone look better. Even if you are not aware of this when looking at the rendering your mind will process it and make the image more inviting. In regards to the light color and intensity... find several reference photos of what you trying to achieve, and then mimic the light qualities. The color of the lights in the reference photography, the subtle ways in which it highlights the geometry and brings out the detail in the shapes and materials. This is what you want to capture. And lastly I would work on the GI settings in the render engine. I think I am seeing a bit of blotchiness around the crown mold. Quality GI settings will help with the comments about the light and AO from above. Hope that helps. Cheers, Travis Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 24, 2014 Share Posted January 24, 2014 Other than what has been already suggested a few things that bother me are, the placement of the bed, why is it halfway across the corner wall behind it? and secondly, the shag rug just doesn't go with the rest of the "classical" furniture, maybe a rich, plush Persian rug instead. The brown fringe on the cushions would be better a deep pink. jhv Link to comment Share on other sites More sharing options...
Ismael Posted January 24, 2014 Share Posted January 24, 2014 Excellent advice from Travis and Justin. Link to comment Share on other sites More sharing options...
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