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synchronizing 2 dome lights


re vit
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:confused:Here is my case. I have one instanced VrayHdri map in:

A. 1st VrayDomeLight linked with Vray sun (explained here:

)

B. 2nd VrayDomeLight for Background (similar to this approach:http://www.cgskies.com/resources_tutorial_rendering.php The VrayHdri is wrapped in Output map* for fine tuning.

 

Here I enter Terra Incognita. How to link the Light A with B so rotating the

A would simultaneously rotate B (including the texture, of course)

Could you good people kindly explain step by step how set up this rig?

Thank you in advance

*Do I need it??

Edited by 1rv
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You can do what you want with the Output Map. It seems odd to me, but if its works for you then go for it.

 

To sync the the maps, you should use the Wire Parameter dialogue to tether the Horizontal Rotation of your VrayHDRI Map to the Z-rotation of the dome light. If you are not using a VrayHDRI Map then you will have to re-parameterize the Z-Rotation into a 0.00-1.00 range first and then apply that to the Horizontal Offset (U Value) of a standard bitmap.

 

Z-Rotation/360 (which likely to be 2 pi as Max operates in Radians under the hood) will become some number between 0.00 and 1.00

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maybe I messed up things in my question but what I 'm trying to ask:

Is there some way to link the map I put in Vray Environment override slot (see Map2_back in attached printscreen) to the VraySun? For some reason this combo renders much faster then Dome Light.

sss3.JPG

Edited by 1rv
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fantastic, thank you Corey! Finally I've found answer for easy to set up and fast rig:

VraySun+Sky linkded to visible Domelight with unchecked 'affect diffuse,refl and specular', no shadows & proper wire parameter).

P.S. The trick with linking to invisible light worked fine, but the render quality was cr@ppy.

Edited by 1rv
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