klarajolesz Posted February 2, 2014 Share Posted February 2, 2014 I am new to using the vray plugin and don't understand how to get the wood to look realistic. I am thinking there is a way to displace the texture so it doesn't get too samey but I can't figure out. I have individual slatted siding and am trying to achieve something like the attached. Each board has a slight different color variation. How do I achieve this. Thank you thank you Link to comment Share on other sites More sharing options...
Eliot Blenkarne Posted February 5, 2014 Share Posted February 5, 2014 You probably won't get realistic timber siding without using modelled geometry - that is, modelling each board, unless you are only doing a small extent. I find something like the free 1001bit plugin useful for producing individual boards etc from a face. I use it for weatherboards, floor boards etc, only takes a couple of clicks. Great plugin, but others may use something better still. Then you simply need to find a high quality non-tiling texture - paying for it through somewhere like arroway etc is easiest, but you could easily find something on the various texture websites like cgtextures or environment-textures I'm sure. Then you just need to make your various bump and reflection maps in gimp/photoshop. Bump might not be such an issue as it will likely be a fine texture? Good luck Link to comment Share on other sites More sharing options...
Guest dialog Posted February 5, 2014 Share Posted February 5, 2014 Take a look at multi texture from cg-source.com Link to comment Share on other sites More sharing options...
M V Posted February 6, 2014 Share Posted February 6, 2014 eliotblenkarne said: You probably won't get realistic timber siding without using modelled geometry - that is, modelling each board, unless you are only doing a small extent. I find something like the free 1001bit plugin useful for producing individual boards etc from a face. I use it for weatherboards, floor boards etc, only takes a couple of clicks. Great plugin, but others may use something better still. Then you simply need to find a high quality non-tiling texture - paying for it through somewhere like arroway etc is easiest, but you could easily find something on the various texture websites like cgtextures or environment-textures I'm sure. Then you just need to make your various bump and reflection maps in gimp/photoshop. Bump might not be such an issue as it will likely be a fine texture? Good luck 1001 will no allow you to produce clapboards though, from what I understand. Link to comment Share on other sites More sharing options...
Eliot Blenkarne Posted February 6, 2014 Share Posted February 6, 2014 (edited) Well it depends. I can imitate the effect using the horizontal louvre tool - they aren't perfect, but pretty close. Unless you're looking "up" from under them, you'd never know. Edit: Welcome to suggestions of a better means to achieve this though! Edited February 6, 2014 by eliotblenkarne Link to comment Share on other sites More sharing options...
klarajolesz Posted February 6, 2014 Author Share Posted February 6, 2014 thanks for your response! I did have each piece modeled individually. However, I was still getting a really uniform look. I ended up repositioning the texture on each piece of siding to get it to look more varied. I am guessing this is how it is done. It was time consuming though. Now I want to know how to do aluminum black siding. Any suggestions? Link to comment Share on other sites More sharing options...
Eliot Blenkarne Posted February 9, 2014 Share Posted February 9, 2014 You want to replicate what is in the image? Easiest is just a standard material with an almost black diffuse, and add a reflection layer I guess but it is pretty basic. There are the vismat files you can download for metals etc. They might be useful. Link to comment Share on other sites More sharing options...
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