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small scale but detailed scene 3d max vray multy scatter very long render time


aminkermanshahi
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i have a scene in max whit many objects

vray and standard materials are included

most of them have reflection map bitmap and rglossines map and enviroment map (hdri)

i have 2 multiscatter for my bushes (standard bitmap and alpha map).. 1 for street lights (object has 2 material vray and light material) another one for my street

i have around 150 omni light instanced for those st.lights (manualy):vray shadow subdivs:10

and 4 vray plane light subdivs:25 and 1 vray sun shadow subdiv:10

and not to much change in materials like interpolations and high subdivs in materials

1_reflections :16

2_refractions: 8

pbm.jpg

this picture is for a low res render

i had another setup in vray renderer (will be final):

irr.map :high and light cache:1500 subdivs and 4000 * 2200 pixel shot

--> after about 10 hour it was in 2nd pass of irr.map :(

(and I stopped that)

 

i had some successfull render and some of obj was not there like 150 omni lights !!!

cxc.jpg

i dont know what i should do !?

need some help to make this scene Renderable !!

.6 gig ram

Z05.jpg

Edited by aminkermanshahi
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I dont think its such a detailed scene at all, I can only assume that the models are all over modeled.....150 lights, also overkill for that scene. Fix your modeling to fewer poly count.

 

I cant help on the vray side, but suspect that modeling is to blame...

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