Alan Wilson Posted February 10, 2014 Share Posted February 10, 2014 I have a job I recently did and used flat planers with store interiors on them for the render. This was fine for the long shot but the clients needs have changed and they will require some up close versions and maybe even a animation piece. My question is does anyone have experience dealing with this kind of issue?? The real problem of course is the amount of geo and texture mapping etc. Are there any pre made store interiors (generic) that can be purchased? I have tired searching online and I have not found much of any quality. Link to comment Share on other sites More sharing options...
jordanp Posted February 10, 2014 Share Posted February 10, 2014 Have you looked at TurboSquid, the Google Sketchup Warehouse, etc? Also, store shelves and signs seem like they'd be pretty quick to make - it's just simple extrusion geometry. If you want to add grating and stuff that'd be more difficult; perhaps for the boxes, etc, you can use generic untextured objects. You could even say it's a benefit, as you're not putting any branding in the product shots. I think you could make grey-colored food-shaped boxes look stylistically appealing. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted February 10, 2014 Share Posted February 10, 2014 http://www.viz-people.com/online-store/pgxso-product-details/prx-110/ctx-20 Link to comment Share on other sites More sharing options...
RyderSK Posted February 10, 2014 Share Posted February 10, 2014 http://www.viz-people.com/online-store/pgxso-product-details/prx-110/ctx-20 I second this. Don't even bother searching TurboSquid, recently it's just over-priced junk filler. But yea, you won't find anything much better, but this is quite decent and renders well Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted February 10, 2014 Share Posted February 10, 2014 http://www.digitalxmodels.com and evermotion also has a collections of retails stores. Yes images planes will work fine for far shot but fore close up geometry is the only way, if it is animation, you may setup a few templates stores and then transform in to proxy, this will help a lot in your polygon count. Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 10, 2014 Share Posted February 10, 2014 I think evermotion has some stuff which is good. The biggest problem is polly count. When you are doing large shopping mall animations (especially the hated walk though) you end up having to model just about every shop. We have found that you can get away with quite low poly models, as you need just enough parallax effect to give a sense of depth but you dont need to model every bit of product on the shelves. The shop front itself is more important as keep the detail there. Also keep your lighting simple, either 1 light per shop and self illuminted geometry for any down lighters. Kiosks in the center are a PIA as these tend to get quite close to the camera, so you will have to model the product. Retail visualization is a beast unto itself and can be a lot harder than it seems. jhv Link to comment Share on other sites More sharing options...
heni30x Posted February 11, 2014 Share Posted February 11, 2014 (edited) All I do is retail stills. I have a large library of 2d merchandise but now clients are starting to ask for multiple views - jerks! The most helpful Evermotion retail volume is 44. Edited February 11, 2014 by heni30x Link to comment Share on other sites More sharing options...
Alan Wilson Posted February 11, 2014 Author Share Posted February 11, 2014 Thanks all for the info especially the link to the Viz People, this is the quality I am after. I have checked Evermotion, but I find their work over priced for the most part. And since our Canadian dollar has tanked over the last month I have to be more frugal. So everyone has the same issues as myself...good to know. I work in Maya. Although I have many years experience with Max as a former QA team lead with Autodesk. Max still crashes to much for my liking. Very slow with dynamics and render times. Not trying to stir up a hornets nest, but having done QA work on both packages I base my choice on that. Link to comment Share on other sites More sharing options...
RyderSK Posted February 11, 2014 Share Posted February 11, 2014 That might complicate your situation since all the packages are prepared in "ready-to-use" form only for 3dsMax(and Vray) (although in bare form also .obj,.fbx,etc..) so if you want to use them in Maya, you will have to replicate the shaders manually, which could be more time consuming than simply switching to Max for the job alone. Link to comment Share on other sites More sharing options...
anejo Posted February 11, 2014 Share Posted February 11, 2014 I work in Maya. Although I have many years experience with Max as a former QA team lead with Autodesk. Alan, Did you work in San Francisco for AD in early 2000? Link to comment Share on other sites More sharing options...
Alan Wilson Posted February 11, 2014 Author Share Posted February 11, 2014 (edited) Hey Juraj, I have a script that will convert all the materials from vray to MR in Max. The problem is then I have to buy vray just to get the script to work. It was developed for me while I was at Autodesk. We where just making the Arch Viz materials then and they needed someone who could use vray and mental ray for testing. Chaos was kind enough to give us a license at the time to test integration of Vray into Max I don't use Max for any projects, mainly for transferring of models to Maya. I have used it for T.V. and film work in the past but still prefer Maya, more stable platform....IMHO...so no digs intended. All my character models where always done in Maya taken to Max for testing while at AD . At the time I was at AD I was the only Max, Maya driver on either teams. Do you know if they came as fbx files or colada? GILBERT: No I worked in Montreal on the Discreet team for 2 and half years. Started in 2004 . Then in Toronto as a Maya rover for about three years till the big layoff in 2009. I didn't want to move back to Montreal and take a lower salary to keep the job , so I moved on over to film production again and now freelance. Edited February 11, 2014 by BlRnr Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted February 12, 2014 Share Posted February 12, 2014 From the vizpeople page: Available formats *.max (3ds Max 2010 + Vray 1.5) *.c4d (Cinema 4D R11 + Advanced Rendering) *.c4d (Cinema 4D R11 + Vray) *.3ds (Without shaders and textures) *.obj (Without shaders and textures) As there is a new version of vray out, and i suppose a demo version, perhaps you could try to run your conversion script with that? Link to comment Share on other sites More sharing options...
heni30 Posted February 12, 2014 Share Posted February 12, 2014 "I don't use Max for any projects, mainly for transferring of models to Maya. I have used it for T.V. and film work in the past but still prefer Maya, more stable platform....IMHO...so no digs intended." People use Max + vray because the majority of the viz industry uses it. It's like insisting on using WordPerfect when 95% of people are using Word. Link to comment Share on other sites More sharing options...
Alan Wilson Posted February 13, 2014 Author Share Posted February 13, 2014 (edited) Dear George, They are each a just a tool, having helped to make the tools for five years at Autdodesk , I have a preference. Besides following doesn't make it right. Edited February 13, 2014 by BlRnr Link to comment Share on other sites More sharing options...
anejo Posted February 13, 2014 Share Posted February 13, 2014 It's like insisting on using WordPerfect when 95% of people are using Word. I can assure you that 95% of clients could careless what sw you use to produce the image. Do a quality image in Etch a Sketch and if the client like it, while there you go, another satisfied customer. As long as you provide a quality image no one going to ask you what sw you used. Link to comment Share on other sites More sharing options...
heni30 Posted February 13, 2014 Share Posted February 13, 2014 I think the main reason you would want to use Max is to be compatible with other architects and studios. If you learn Maya and not Max your job opportunities are going to shrink. If you freelance you might want to exchange files with your clients - like if they already started something you can use. I did a job with another freelancer who used Maya and sharing files was a BIG problem. Link to comment Share on other sites More sharing options...
Alan Wilson Posted February 13, 2014 Author Share Posted February 13, 2014 (edited) George, I was a Q.A. at Autodesk on both the Max and Maya teams and did T.V. and film prior and since to that. Driving Maya is simply a choice...... I freelance for production as a nCloth TD and character / technical modeller / rigger . Prior to doing CG for the past fourteen years I was a freelance illustrator doing arch viz by hand for twenty years (thank the Gods for CG). Which means projection perspectives from the blueprints and painting every brick and mullion by hand.!!! CG means you don't have to just focus on one area!!! Sign design, product renders etc etc Let me know what your issues where with Maya and maybe I can give you some help. I did work on the FBX plugin while at Autodesk, Montreal. Edited February 13, 2014 by BlRnr Link to comment Share on other sites More sharing options...
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