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weird topology


hoseinasadi
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What did you try to boolean? Booleans only really work properly if you use the proper objects and try to align edges and verts as much as possible. You also need to have your cutting object have a decent amount of face/vert information to calculate the cut.

 

Without knowing what you are trying to achieve and your boolean objects, you won't find much additional help.

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What did you try to boolean? Booleans only really work properly if you use the proper objects and try to align edges and verts as much as possible. You also need to have your cutting object have a decent amount of face/vert information to calculate the cut.

 

Without knowing what you are trying to achieve and your boolean objects, you won't find much additional help.

 

tried to cut in that oval shaped hole on top right corner.

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tried to cut in that oval shaped hole on top right corner.

 

Right, but you are showing a clipped view of what the actual shape is and what the overall shape of the object you are wanting to cut. You are also not showing your original boolean cutting object.

 

You might be able to make the hole with simple poly modeling and avoid booleans all together. We can't tell until you give more information and better views.

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Seems it worked ? What is the problem ?

 

The odd wireframe is graphical glitch, the quadmesh stayed in-tact. Not sure why it does that, but it's only visual occurence.

 

it's a really weird wireframe and the size and specially the shape of quads isnt the same. for instance that long curvy quad that's selected in red.

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