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Scene Temporarily unresponsive after each render


scostumatu
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Hi all

 

I have this problem on almost every job that as im working on a scene, the more i work on it and import my previous 3D models (ie furniture/accessories etc) - the more unresponsive it becomes after each render.

 

After each render, 3DS becomes unresponsive for around 20-30 seconds - im not sure if its due to the imported models or that it has taken a toll on the number of maps used in each scene...

 

doesnt happen on all the jobs, but most of them without any discrepancy between high and low poly scenes....

 

anyone experiencing this or know a solution to this?

 

Thanks

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Max version/latest SP ? I am pretty sure I've read something along following line "Max became slow after subsequent saves" or something like that in release notes of some ServicePack. Try updating to latest ServicePack to see if that helps, if you're already on latest Service Pack of 3dsMax, try updating Vray to latest version you own (2.4.04 I think?) If you're already there..well, I am not sure

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Max version/latest SP ? I am pretty sure I've read something along following line "Max became slow after subsequent saves" or something like that in release notes of some ServicePack. Try updating to latest ServicePack to see if that helps, if you're already on latest Service Pack of 3dsMax, try updating Vray to latest version you own (2.4.04 I think?) If you're already there..well, I am not sure

 

Thanks for your reply. yeah im all updated accordingly. could just be my scene management - i must admist i am a bit messy. Next project is coming up this week so ill try and maage it better to see if it makes a difference. Its a good excuse to get my bum into gear!!! Ill report back.

 

thanks again

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Well cluttering the scene does slow down the scene but not to point of freezing/unresponsivness. Since you experience those, it's definitely not how it should behaves. Although, quite few things could cause it. I had that in 2013 and early Vray2, but that was bug long fixed. The UI had always frozen after I stopped rendering and it would even flicker afterwards.

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Sounds like a graphics card driver issue. Try switching to Open GL (assuming you are using Nitrous) and/or disable the progressive quality viewport rendering and see if it solves the problem. If it does, update (or roll back) your driver and see if Nitrous behaves properly.

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