killingjoke Posted February 20, 2014 Share Posted February 20, 2014 Hi all, I was just wondering if this as already happen to anyone. I put a fdd modifier in a simple mesh and it does not act as it was suppose to. I have to stretch the control points to absolute insane heights. But if I make a simple procedural plane and apply the same modifier this does not occur. Is it a bug or am I doing something wrong? Thanks for the help in advance:) Link to comment Share on other sites More sharing options...
Bruce Hart Posted February 21, 2014 Share Posted February 21, 2014 Had this as well - think it's a bug Link to comment Share on other sites More sharing options...
killingjoke Posted February 21, 2014 Author Share Posted February 21, 2014 I thought so and it's a annoying one! cheers:) Link to comment Share on other sites More sharing options...
Scott Schroeder Posted February 21, 2014 Share Posted February 21, 2014 Do you have any verts/eges/faces/etc selected as you add the FFD? Where is your FDD sitting in your modifier stack, if you have other modifiers on your object? Link to comment Share on other sites More sharing options...
killingjoke Posted February 21, 2014 Author Share Posted February 21, 2014 I guess it was because I went down the stack, below the fdd, and changed the position of some verts and after that the fdd stopped working correctly. But the weird thing is that I delete the fdd and apply it again and it wont work. Cheers:) Link to comment Share on other sites More sharing options...
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