sai4u9 Posted February 22, 2014 Share Posted February 22, 2014 Studio/Institution: PersonalGenre: Residential ExteriorSoftware: 3ds max, Mental Ray, PhotoshopDescription: Please share your opinions... Link to comment Share on other sites More sharing options...
Ismael Posted February 22, 2014 Share Posted February 22, 2014 I'll just share a link to some reading material: https://photoreal3d.wordpress.com/category/photorealism-in-3d-cgi-imagery/hue-saturation/ Link to comment Share on other sites More sharing options...
sai4u9 Posted February 22, 2014 Author Share Posted February 22, 2014 Thank you for the link...:-) Link to comment Share on other sites More sharing options...
RyderSK Posted February 22, 2014 Share Posted February 22, 2014 I'll just share a link to some reading material: https://photoreal3d.wordpress.com/category/photorealism-in-3d-cgi-imagery/hue-saturation/ Whoa, this is bossy resource. Should be in Sticky F.A.Q in top of the forum section. Link to comment Share on other sites More sharing options...
heni30 Posted February 23, 2014 Share Posted February 23, 2014 (edited) Just working on tones starts to make the house read better. Light roof Darker foreground Dark backgound - left side Left side of building darker to define mass better. Just turn it into a grayscale and you can see what the lights and darks are doing. Edited February 23, 2014 by heni30 Link to comment Share on other sites More sharing options...
sai4u9 Posted February 23, 2014 Author Share Posted February 23, 2014 Thanks george. The roof looks real now. good tips it helps a lot. Link to comment Share on other sites More sharing options...
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