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Animate Material Through Time


Jonathan
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Any suggestions on how to create something like this?

 

Imagine an animated spline growing from A to B (for example). I want to apply an animated colour texture (pre-rendered from audio reactive software) to the diffuse channel. The result should show the visualised audio in the full spline.

 

The issue I cant yet figure out is how the texture can hold colour information from previous inputs to show the complete rhythm of audio.

 

Any ideas? :eek:

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I think you're going to have to break your spline and animation down into matching chunks. With the bitmap sequence approach you have the option to choose from loop, ping-pong and hold under the time tab. I guess hold is what you're after. Then have a multi-sub material containing all the chunks and set the start frame for each sub-anim to start when it's time for that segment to grow. Something like that anyway!

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  • 2 months later...

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