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velvet material in vray for maya


andersjohannesson
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Im trying to create a velvet material in v-ray for maya and need help.

 

I now have it set up with a sampler info node with facing ratio connected to a ramp. The ramp then has two textures applied, one dark and one light. This ramp then connects to the color of the Vraymtrl.

 

So far everything works fine and i get a nice rim effect.

 

But then i add a bump map to the material and thats when it goes wrong. I get the bump but the nice rim effect dissapears and the whole surface gets almost as light as the rim should be.

 

How can i get around this?

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