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Mental Ray Splotches in Animation


djoshi
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Hi,

 

I am rendering a glass placed on black surface, if I am rendering still it comes ok but when i put it on FG + GI precalculation & then render it comes with circular splotches.

My settings are :

 

3ds Max 2013

 

FG :

 

Preset : Medium

Divide camera path with num. segment :16

Bounce : 0

 

GI :

 

Max Num. Photons per sample : 1000

 

AA:

1-16

Mitchell

 

Material of glass :

 

Arch & design

Reflection : 1.0

Refraction 1.0

 

Light :

 

Photometric free Disc light

 

Image attached

pixel0001.jpg

Please help..

 

Thanks in advance..

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