zmaddry Posted October 25, 2004 Share Posted October 25, 2004 im working on a wood material using cellular map. ive succeededin getting it to work with the grain going vertically by setting the vertical tile to .001, but i cant seem to get it to work going horizontally. for some reason setting the x and/or y tile to .001 doesnt have the same effect. i have exported the material if anyone wants to look at it to help me out. Link to comment Share on other sites More sharing options...
nisus Posted October 25, 2004 Share Posted October 25, 2004 Honestly, wood is the only procedural i DON'T use... I guess you know why... rgds nisus Link to comment Share on other sites More sharing options...
zmaddry Posted October 25, 2004 Author Share Posted October 25, 2004 i think ive developed a pretty good procedural, take a look and tell me what you think. its still a bit flat, but i think a shelak(sp?) material may help. its just this minor problem of orientation, thats throwing me off right now. Link to comment Share on other sites More sharing options...
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