ianogawa Posted March 25, 2014 Share Posted March 25, 2014 Studio/Institution: privateGenre: Office InteriorSoftware: 3Ds Max, VrayDescription: hello, i'm new in this community and 3D , i'm learn 3D and vray for about 8 month and i think i still have much to learn .. i looking forward to all of you and i hope i can learn a lot from all of you , and sorry for my bad in english this is my office interior , and i don't know whats wrong with them , it's just something wrong there for this one , one the window that should be a black glass there , but that black glasses doesn't appear Link to comment Share on other sites More sharing options...
lilioart Posted April 6, 2014 Share Posted April 6, 2014 Hi Ian, I like the compositions of your scenes. Here are what I think may help in your renders: - the light at the counter for your 1st render is too flat, maybe a falloff map in the colour channel of the light material could help give it some depth - the wood texture at your 2nd render is too repetitive and lacking reflection. Maybe blend a couple of textures together to give it more variety. - give the floor of your 2nd render some reflections could help - to achieve black glass, give it a diffuse colour of black, and a reflection colour of grey or white (depending on the look you are after), and tweak other values like the fresnel, reflective glossiness ...etc. Hope it helps Link to comment Share on other sites More sharing options...
ianogawa Posted April 7, 2014 Author Share Posted April 7, 2014 hi lily, finally theres a comment and feedback , thanks lily that really really really helps me a lot .. for the black glass , it is the same as the one on the back of the LCD . buat i don't why it just doesn't appear thanks lily Link to comment Share on other sites More sharing options...
lilioart Posted April 7, 2014 Share Posted April 7, 2014 then it may have to do with your fresnel value. Maybe make a copy of the material, assign it to the window and tweak the value from there. Since your window is pretty much facing the camera, you can also try a falloff map in the reflection channel, and adjust the default white colour to some grey values Link to comment Share on other sites More sharing options...
Fr3Drick Law Olmstead Posted April 8, 2014 Share Posted April 8, 2014 Is the geometry you are using for the black glass a plane object or a box? If you are using a plane which way are the normals facing? If they are facing away from the camera and you are not using a 2-sided material the camera doesn't "see" the object. Link to comment Share on other sites More sharing options...
ianogawa Posted April 15, 2014 Author Share Posted April 15, 2014 then it may have to do with your fresnel value. Maybe make a copy of the material, assign it to the window and tweak the value from there. Since your window is pretty much facing the camera, you can also try a falloff map in the reflection channel, and adjust the default white colour to some grey values as i said before , the windows is same as the one behind the LCD , maybe i'll try a falloff map . i'll upload the update after I came home from the hospital Is the geometry you are using for the black glass a plane object or a box? If you are using a plane which way are the normals facing? If they are facing away from the camera and you are not using a 2-sided material the camera doesn't "see" the object. that is a box , that is same as the one behind the LCD ..hmmm ok maybe thats because facing away from the camera , i'll try from another camera position thanks tobias Link to comment Share on other sites More sharing options...
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